- 《IEEE Transactions on Visualization and Computer Graphics》
- 其它刊名:IEEE TRANS VISUAL COMPUT GR;IEEE T VIS COMPUT GR
- 语言:外文
- ISSN:1077-2626
- 核心刊:;Scopus;A类期刊;Ei Compendex(2018);SCIE(科学引文索引)(美)(2020);
- 收录情况:A类期刊;Ei Compendex(2018);SCIE(科学引文索引)(美)(2018);SCIE(科学引文索引)(美)(2018);SCIE(科学引文索引)
- 周期:月刊
- 影响因子:2018:3.78;2017:3.078;2016:2.84;2015:1.4;2014:2.168;2013:1.919;2012:1.898;2011:2.215;2010:1.922;2009:2.35;2008:2.445;2007:1.6;
- 学科分类:建筑
- 简介:IEEE Computer Society Transactions are scholarly archival journals designed to inform readers on the...
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- 简介:IEEE Computer Society Transactions are scholarly archival journals designed to inform readers on the state of the art in a number of specialized fields related to computers and computing. Each Transactions is headed by a volunteer editor-in-chief whose task is to solicit and/or accept manuscripts, distribute them to recognized experts for peer review, schedule them for publication, and have the resulting product archived for posterity. The IEEE Transactions on Visualization and Computer Graphics (TVCG) is published bimonthly. Its Editorial Board strives to publish papers that present important research results and state-of-the-art seminal papers within TVCG's scope. These include subjects related to computer graphics and visualization techniques, systems, software, hardware, and user interface issues. Specific topics in computer graphics and visualization include, but are not limited to the following: a) algorithms, techniques and methodologies; b) systems and software; c) user studies and evaluation; d) rendering techniques and methodologies, including real-time rendering, graphics hardware, point-based rendering, and image-based rendering; e) scientific, information, biomedical, and flow visualization and analysis; f) volume graphics; g) shape modeling, including image-based modeling, geometric and volumetric modeling, dynamic modeling, point-based modeling, and geometry processing; h) virtual, augmented, and mixed reality; i) animation and simulation, including character animation, facial animation, motion-capture, physics-based simulation and animation; j) haptics; k) perception, human computer interaction and user interfaces; l) visual analysis and visual analytics; m) graphics aspects of computer games and edutainment; n) visual programming and software visualization; o) general purpose computing on graphics processing units (GPGPU); p) high-dynamic range imaging and display, 3D display technology, multi-spectral displays; q) computational photography; r) applications of graphics and visualization.
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- 来源数据库:
- 国家科技图书文献中心文献检索
- IEEE/IET Electronic Library (IEL) (1988-(部分出版物1950-))
- Computing Reviews
- IEEE-CS外文期刊全文数据库